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Max payne 3 pc shuttering
Max payne 3 pc shuttering












max payne 3 pc shuttering max payne 3 pc shuttering

Quick save on frame 100, frames 101-102 will be frozen on frame 100, movement continues at frame 103. Note that Max Payne will never lose frames, if it encounters a problem with available memory or processing speed then the game will freeze for a few frames (though audio can continue as normal). It's unclear what determines the amount of lag, but PC performance plays a part, therefore the lag should be edited out. When it comes to editing runs which focus on best real time, i.e all but New York Minute runs, then the following is important to note:Įvery time a quick save is performed, the game lags for a few frames (seems to vary from 1-5, but usually 2). An example is you can cause the end of a level to fade out quicker if you use bullet time, but the timer runs right up until the start of the loading screen for the next level so you would just spend longer in the black to make up for it. Activating bullet time does not alter time based events, the game seems to rely on the in-game timer for them. Playing at 30fps has enemy behaviour consistent with 60fps or above, but it also allows the super jump to be done with a decent level of consistency.ģ. For example, at the start of p1c7 the first two enemies are slower at chasing you down. Anything lower is pushing it a bit quality wise also playing at 25fps, enemies start to be a bit slower. It is recommended that the game be played at 30fps. Part II, Chapter 1 (you are assigned about 2/3rds health)Ģ.The game resets your ammo and health at the start of the following levels:














Max payne 3 pc shuttering